download & drag the .glb  →  hand it to your agent
// built for AI agent pipelines

Drop it into your AI agent — auto-build every enemy unit in your game.

Try the Forge free →
// everything in one .glb file

Everything baked into one file.

● live viewport ⟳ drag to orbit

Game-ready quality

Clean topology, texture, rig, joints, animation clips & weapon — all baked into one file.

Agent-ready, built in

Each .glb carries an agent-readable doc, so your AI wires the character straight into your game.

Fits any genre

Formats that drop into every game type — RPG, ACT, Roguelike, and more.

// showcase

Built with Gobkit. See it in action.

gameplay screenshot / GIF

Pilgrimage

A 3D exploration game prototyped and shipped in 20 days. All enemies and NPCs generated via the Gobkit API.

Play demo →
coming soon

Your game here

Shipping something with Gobkit? We'd love to feature it.

Get featured →
coming soon

More on the way

New showcases land as studios ship. Check back soon.

Try the Forge →
// pricing

Simple monthly plans

Each plan includes a monthly generation quota and a saved-asset warehouse. Prices in USD; taxes calculated at checkout by Paddle.

Starter
For trying it on a real project.
$19/mo
40 monsters / month
  • Specify body, weapon & palette
  • Advanced options unlocked
  • Clean commercial files — no watermark
  • Asset warehouse: up to 50 saved
Choose Starter
MOST POPULAR
Pro
The main plan for indie studios.
$29/mo
150 monsters / mo · ~$0.19 each
  • Everything in Starter
  • Same-style batch generation
  • Shader instruction access
  • Asset warehouse: up to 500 saved
Choose Pro
MAX
For power users & studios.
$99/mo
500 monsters / mo · ~$0.198 each
  • Everything in Pro
  • Cross-device cloud seed library
  • Cached re-fetch — free, no credits
  • MCP / API direct-call ROADMAP
Choose MAX

Cancel anytime · Unused monthly quota does not roll over · Consumed generations are non-refundable

// faq

Good to know

Can I use the models commercially?

Yes. Paid plans give you clean, watermark-free files you can use in commercial games. The free tier includes a visible attribution mark.

How do refunds work?

See our Refund Policy. In short: consumed generations aren't refundable, and Paddle (our payment processor) reviews refund requests within 14 days of a charge.