Pick a creature family and generate game-ready, rigged units — every file lands agent-ready.
Cunning green humanoids — grunts, archers, shamans and warband leaders. The classic early-game swarm.
Nature-born beasts — mossbacks, sprout-critters and forest guardians for overworlds and biomes.
Infernal imps — winged, horned and quick. Perfect for dungeons, boss adds and chaos encounters.
Out-of-the-box: clean topology, texture, rig, joints, animation clips & weapon — all baked into one file. No cleanup.
Each .glb carries an agent-readable doc, so your AI wires the character straight into your game.
Hitboxes for Fighting, batch-gen armies for Tower Defense, lightweight swarms for Survivors, matching palettes for RPGs.
Follow our shader guidance to keep your whole game visually consistent — and looking uniquely yours, not generic.
A 3D exploration game prototyped and shipped in 20 days. All enemies and NPCs generated via the Gobkit API.
Shipping something with Gobkit? We'd love to feature it.
New showcases land as studios ship. Check back soon.
Each plan includes a monthly generation quota and a saved-asset warehouse. Prices in USD; taxes calculated at checkout by Paddle.
Cancel anytime · Unused monthly quota does not roll over · Consumed generations are non-refundable
Yes. Paid plans give you clean, watermark-free files you can use in commercial games. The free tier includes a visible attribution mark.
See our Refund Policy. In short: consumed generations aren't refundable, and Paddle (our payment processor) reviews refund requests within 14 days of a charge.