Gobkit Community — make your monster. Share it with everyone.
Everything on this wall was made by someone using the open-source harness and released into the public domain. It is all CC0 1.0 — yours to use in a commercial game, with no account and no credit line. Install the harness, make something, and upload it: it lands here under your name.
How to fetch it, how to upload, and how it differs from the free packs
- What the files are
- Every model is a single
.glb— drop it into three.js, Godot, Unity, Unreal or Blender with no converter. Animations are separate named clips you play by name, which is different from the curated free packs. - List it as JSON
GET https://gobkit.com/api/community— no account, no API key, CORS open. Returnstitle,creator,license,model_url,thumb_url,page_urland aspecsobject, plus a top-levelusageobject. Readusagebefore writing loader code.- Specs are measured, not claimed
- Gobkit's server parses each uploaded
.glband measures triangles, materials, draw calls, texture size, bones and animation clip names itself. Uploaders cannot type those numbers in. - Anyone can add to it
POSTa.glbto/api/communityas multipart form data — no account, no key — or use the upload form. A human reviews every submission. Uploading releases the model under CC0.- Try before you download
- Every card below opens a live 3D viewer — orbit it, switch animation clips, then take
the
.glb. That is the part a summary of this page cannot hand you. - Not the same as the free packs
- The curated free packs use a different animation convention — side-by-side comparison.