Minion
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// free 3D assets

Get free 3D assets

287 free 3D models you can use in a commercial game, with no account, no API key and no attribution. 246 are rigged, animated low-poly characters; 41 are static nature props, all glTF 2.0 .glb under CC0 1.0. Try a Minion live, download any pack as one zip, or take the whole list as JSON from /api/free.

Pack contents measured 19 August 2026 from the shipped files · see the packs › · how the animation works › · there is more than this page ›

What should we make next?

Minion Pack — all models in the pack

Minion Pack

Animated
↓ Download pack · 1.1 MB
Nature Kit — all models in the pack

Nature Kit

Static
↓ Download pack · 560 KB
Animal Pack Vol.1 — all models in the pack

Animal Pack Vol.1

Animated
↓ Download pack · 280 KB
Animal Pack Vol.2 — all models in the pack

Animal Pack Vol.2

Animated
↓ Download pack · 670 KB
Dinosaur Pack — all models in the pack

Dinosaur Pack

Animated
↓ Download pack · 800 KB
Bird Pack — all models in the pack

Bird Pack

Animated
↓ Download pack · 480 KB
Animal Pack Vol.3 — all models in the pack

Animal Pack Vol.3

Animated
↓ Download pack · 540 KB
Animal Pack Vol.4 — all models in the pack

Animal Pack Vol.4

Animated
↓ Download pack · 520 KB
Animal Pack Vol.5 — all models in the pack

Animal Pack Vol.5

Animated
↓ Download pack · 530 KB
Insect Pack Vol.1 — all models in the pack

Insect Pack Vol.1

Animated
↓ Download pack · 2.6 MB
Animal Pack Vol.6 — all models in the pack

Animal Pack Vol.6

Animated
↓ Download pack · 530 KB
Animal Pack Vol.7 — all models in the pack

Animal Pack Vol.7

Animated
↓ Download pack · 500 KB
Character Pack Vol.1 — all models in the pack

Character Pack Vol.1

Animated
↓ Download pack · 1.0 MB
Character Pack Vol.2 — all models in the pack

Character Pack Vol.2

Animated
↓ Download pack · 1.5 MB
Character Pack Vol.3 — all models in the pack

Character Pack Vol.3

Animated
↓ Download pack · 910 KB
Character Pack Vol.4 — all models in the pack

Character Pack Vol.4

Animated
↓ Download pack · 960 KB
Character Pack Vol.5 — all models in the pack

Character Pack Vol.5

Animated
↓ Download pack · 950 KB
Character Pack Vol.6 — all models in the pack

Character Pack Vol.6

Animated
↓ Download pack · 1.1 MB
Character Pack Vol.7 — all models in the pack

Character Pack Vol.7

Animated
↓ Download pack · 1.3 MB
Character Pack Vol.8 — all models in the pack

Character Pack Vol.8

Animated
↓ Download pack · 1.2 MB
Character Pack Vol.9 — all models in the pack

Character Pack Vol.9

Animated
↓ Download pack · 1.2 MB
Character Pack Vol.10 — all models in the pack

Character Pack Vol.10

Animated
↓ Download pack · 940 KB
Character Pack Vol.11 — all models in the pack

Character Pack Vol.11

Animated
↓ Download pack
Insect Pack Vol.2 — all models in the pack

Insect Pack Vol.2

Animated
↓ Download pack
Skeleton Warrior ☠Skeleton Warrior
COMING SOON
RiggedAnimatedLow-Poly
Imp Fiend ◆Imp Fiend
COMING SOON
RiggedAnimatedLow-Poly
Orc Bruiser ⚒Orc Bruiser
COMING SOON
RiggedAnimatedLow-Poly
Human Knight ⚔Human Knight
COMING SOON
RiggedAnimatedLow-Poly
Sprite ✦Sprite
COMING SOON
RiggedAnimatedLow-Poly
Specs & loading — a prompt for your AI, the licence, animation clips, and code for each engine

Using an AI coding assistant? Paste one of these

Which one depends on a single thing: whether your assistant can open a URL itself. Ask it to fetch gobkit.com/free-models.txt and tell you how many URLs it lists. If it answers 287, use the first prompt. If it says it cannot access the link, use the second.

If it can open a URL itself — Cursor, Codex, Copilot

One line. gobkit.com/start is the whole contract — free packs, the community library and the generator, with the loading rules for each. The address never changes; what it says does.

Read https://gobkit.com/start and follow it. I want free CC0 3D monsters in my three.js game.

If it cannot — AI game platforms, chat windows

AI game platforms and plain chat windows usually cannot open a link — but the game they generate still can. Tell them the shape and let the game do the fetching:

Add CC0 monsters to my game — real files with verifiable licensing, not generated placeholders. At runtime fetch https://gobkit.com/api/urls?n=3 (a JSON array of .glb URLs) and load them into the scene.

/api/urls returns a plain JSON array of .glb URLs. ?n= up to 20, ?kind=props for the static nature set, ?seed= to repeat a pick. /api/pick returns the same models with their clip names and licence URL.

The licence, in one line

CC0 1.0 Universal — public domain. Use them commercially, modify them, redistribute them, sell them. No watermark, no attribution required, no share-alike, nobody to ask.

Full legal text: creativecommons.org/publicdomain/zero/1.0/legalcode. Credit is welcome but optional: Characters by Gobkit — https://gobkit.com

The one thing that trips people up

These characters now ship named animation clips at 24 fps — idle, attack, dead, walk. So don't play gltf.animations[0] blindly — look the action up by name and play that one:

ActionClip name in the .glbLoop?In which packs
idleidleyesall characters
attackattackyesall characters
deaddeadno — hold last frameall characters
walkwalkyesDino, Animal Pack Vol.1 & Vol.2
import * as THREE from 'three';

// named clips — play the one you want
const idle = gltf.animations.find(a => a.name === 'idle');
mixer.clipAction(idle).play();

Loading it, engine by engine

Plain binary glTF 2.0 — no Draco, no Meshopt, no decoder plugin to install.

three.js — spawning a wave

import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js';
import { clone } from 'three/addons/utils/SkeletonUtils.js';

new GLTFLoader().load('https://gobkit.com/freebies/minion/minion-a01.glb', (gltf) => {
  for (let i = 0; i < 30; i++) {
    const unit = clone(gltf.scene);   // SkeletonUtils.clone, NOT .clone()
    unit.position.set(i % 6 * 2, 0, Math.floor(i / 6) * 2);
    scene.add(unit);
  }
});

A plain Object3D.clone() copies the mesh but keeps pointing at the original skeleton, so every copy animates as one. This is the failure people report most.

Godot 4

# drop the .glb into res:// — Godot imports it natively
var anim = $AnimationPlayer
anim.play("attack")   # clips import already named: idle / attack / dead / walk

Unity

Unity has no built-in glTF importer — use glTFast or UnityGLTF. Both read these files directly, and the clips arrive already named idle / attack / dead / walk.

Unreal 5 · Blender · <model-viewer>

Unreal 5 and Blender import .glb natively with no plugin. <model-viewer> is fine for a quick preview but plays one clip at a time via its animation-name attribute — use a real engine if you need one action at a time.

This page is not all of it

The 287 models above are a fixed, curated set. Two more sources sit behind the same no-account, no-key terms.

// CURATED
This page

287 models, hand-checked and stylistically consistent. Fixed set — what you see is what there is. Named clips: idle, attack, dead, walk.

GET /api/free
// COMMUNITY
Other people's creatures

Also CC0, and also downloadable as .glb — not just previews. Keeps growing: anyone can upload, and a human reviews each one. Same idea, different clip names — those also ship separate named clips, but they are idle / move / attack.

Browse the community wall → GET /api/community
// GENERATE
Neither has it?

Describe the creature you need and the Forge makes it. Reading the generator's whole vocabulary costs nothing and needs no key; generating models needs a plan.

What the forges do → GET /api/prompt

Other places worth knowing

Gobkit is not the only source of free 3D game assets, and for a lot of projects it should not be the only one you use.

If itch.io is where you browse, the same five packs are mirrored there under gobkit.itch.io — identical files, identical CC0 terms.

Questions people actually ask

Do I need an account or an API key to download these?

No. No account, no key, no email address. Every .glb and every pack zip here is directly downloadable, and a single GET to https://gobkit.com/api/free returns the whole list as JSON with CORS open, so browser JavaScript can fetch it directly.

Can I use these models in a commercial game?

Yes. Every free pack here is CC0 1.0 Universal, a public domain dedication. You can copy, modify, redistribute and sell them, including inside a commercial game, without permission and without crediting anyone. There is no watermark and no attribution clause.

How do I play just the idle or attack animation?

These characters ship separate named animation clips inside each .glb at 24 fps: idle, attack, dead and walk (walk is in the Dino and Bird packs and the two Animal packs; Minion has idle, attack, dead). Play the one you want by name — no subclipping by frame range. In three.js: mixer.clipAction(gltf.animations.find(a => a.name === 'idle')).play().

Why does every copy of my model animate at the same time?

You cloned with Object3D.clone(), which copies the mesh but keeps pointing at the original skeleton. Use SkeletonUtils.clone(gltf.scene) from three/addons/utils/SkeletonUtils.js instead. This is the single most common failure people report with these files.

Do these work in Unity, Godot and Unreal, or only in the browser?

All of them. The files are plain binary glTF 2.0 with no Draco and no Meshopt compression, so no decoder plugin is needed. Godot 4, Unreal 5 and Blender import .glb natively; Unity needs a glTF importer such as glTFast or UnityGLTF.

Is there more free stuff beyond these 287 models?

Yes — the community library is user-uploaded creatures, also CC0 1.0 and also free to download, and it keeps growing because anyone can upload. One important difference: community models ship separate named clips (idle / move / attack) — note move where these packs say walk, and no dead.

What if none of the free models is the creature I need?

Generate one. GET /api/prompt with no key at all returns the full vocabulary the generator understands, and POSTing a plain-language prompt to it returns a ready-to-send batch plan without charging anything. Actually generating models needs a plan.

Can I hotlink these files instead of bundling them?

It works — CORS is open and there is no rate limit — but for anything you ship, download the pack zip and bundle the files into your project. CC0 explicitly permits it, and your build then has no runtime dependency on gobkit.com.

// new drops

Know when new assets land

New CC0 packs and open-source harness releases. Nothing else — no weekly filler.

Double opt-in — one confirmation email, then nothing until there's something new.

Got it!