Mesh-based, clean topology, rigged, animated, and with working logic. One call, download the GLB, drop it into your engine. It just works.
No credit card to try · Free tier includes generations with a visible attribution mark
Vibe-coding generators spit out monsters an AI wrote on the spot: they clip through walls, get stuck, or are just a box. Ours ship finished.
Proper mesh, sensible poly count, real rig and skin weights. Not a scan, not a blob — an asset you can actually animate and ship.
Rig + animation clips + a GLB that loads straight into Three.js, Unity, or your engine. Idle, walk, run, attack — already on it.
Specify body, weapon, palette, animation — get a matching monster. Batch a whole enemy set in one style. Made to live in your AI workflow.
Every one shipped rigged and animated — same style, endless variety. Batch a whole roster in one palette.
Each plan includes a monthly generation quota and a saved-asset warehouse. Prices in USD; taxes calculated at checkout by Paddle.
Cancel anytime · Unused monthly quota does not roll over · Consumed generations are non-refundable · Full pricing details →
One brand-new generated character — mesh, rig, animation clips, and a clean commercial GLB. Re-downloading a monster you already made is served from cache and costs nothing.
No. Your generation quota resets at the start of each billing month. Models you've already saved stay in your asset warehouse up to your plan's limit.
Yes. Paid plans give you clean, watermark-free files you can use in commercial games. The free tier includes a visible attribution mark.
See our Refund Policy. In short: consumed generations aren't refundable, and Paddle (our payment processor) reviews refund requests within 14 days of a charge.